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Activity Log

Fetched fresh each time you open it. Not live by default, but each page has its own auto-refresh dropdown if you want it to reload itself every so often.

Open Activity Log → Open LLM Narration Log → Open deaths & causes → Open system flowchart →

Colony ⓘ

Day--
Population--
Traits ⓘ--
Weather--
Temperature--
Food stock--
Water stock ⓘ--
Pest infestations--
Employed--
Total deaths--
Sick ⓘ--
Chronic ⓘ--
Medicine ⓘ--
Sleep ⓘ--

Recent Events

Nothing notable yet.

President ⓘ

Name--
Trait--
Term left--

Shops ⓘ

Owner property tax --
Open Commercial District →

Infrastructure ⓘ

Power plant--
Automation--
Education--

Robots ⓘ

Today
Hauling on the stairs--
Tending on the surface--
Power drawn--
Parts a day--
Laid off for machines (180 days)--
So far
Breakdowns--
Smashed by rioters--
Built from scrap--
Scrubber in toxic backlogs--
People sent in themselves--
Open robots list →

Trade ⓘ

Currency--
Market--
Luxury spending--
Personal Wealth (14+) ⓘ
Average--
Median--
Wealthy ($5,000+)--
Middle class--
In poverty--
Open list of people in poverty →
Tax revenue collected--
Welfare paid out--

Waste & Life Support ⓘ

Backlog--
Status--
Toxicity events--

Atmosphere ⓘ

Air quality--
Seal integrity ⓘ--
Components--
Seal repair--
Leak events--
Earthquakes ⓘ--
Reactor risk--

Wild ecosystem ⓘ

Grass--
Rabbits--
Hamsters--
Foxes--
Eagles--
Bees--
Ants--
Fish--
Raccoons--
Spiders--

Livestock ⓘ

Cows--
Pigs--
Sheep--
Horses--
Chickens--
Hutch Rabbits--
Disease events--

Safety & Unrest ⓘ

Active disasters ⓘ
None active.
Crime
Total incidents--
Guard coverage--
Theft--
Assault--
Vandalism--
Burglary--
Medicine / parts theft--
Shop crimes--
Bribes taken--
Murder / manslaughter--
Airlock breaches--
Jail
Currently serving--
Fugitives at large--
Sentenced (lifetime)--
Escapes (lifetime)--
Recaptures (lifetime)--
Civil unrest ⓘ--
Strikes--
Riots--
Sabotage events--
Mesh relations ⓘ
Border closures--
Relations--

Demographics ⓘ

Race/Ethnicity
--
Religion
--